Jamie Ly

Jamie Ly

Developer, student, person

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game

There are 8 posts tagged game.

Clojure Breakout

I have been wanting to write some more Clojure code for awhile. Since I got a (somewhat) playable version of the Haskell Draughts implementation working, that gave me the time to do something short in Clojure. Although I have written some Clojure before for Project Euler, a lot of it was non-idiomatic, and I have […]

in Software | 492 Words

Dominos-Style Game

My wife loves PopCap’s game Alchemy. It’s a dominoes-like game, where you match up alchemic symbols and various colors. The object of the game is to turn each board-square from lead to gold. I have been wanting to try out the limejs game library, which is based on Google’s Closure compiler, so I decided to […]

in Libraries | 172 Words

Word Jumble Game: Part 5

I used jQuery for the UI. I am a recent convert to jQuery, having mostly used Prototype + Scriptaculous. The word list is embedded into the page script as a javascript array. On document ready, html is generated, which writes the first and last word to the page, and creates blank input boxes for the […]

in Software | 129 Words

Word Jumble Game: Part 4

Search The problem of generating the chain of clues is a simple search problem. In this case, depth-first search was used, because the algorithm would attempt path depth-wise and only explore another branch if the generated chain was not long enough. Another tactic would have been to use a breadth first search. To use breadth-first […]

in Software | 311 Words

Word Jumble Game: Part 3

The first thing I did was made sure that the word list would be cached on application start. This was as simple as creating an Application.cfc cfcomponent and implementing the onApplicationStart function.  This function reads the dictionary in (described in the last entry) and caches the word list in a ColdFusion array. There are other […]

in Software | 283 Words

Word Jumble Game: Part 2

In my last entry, I described the concept behind the Word Jumble game. In this entry, I will describe initial steps in creating the game. Firstly, I needed some dictionary of words. The Unix flavors have built-in dictionaries, and I develop on OSX, so I Googled the location of its dictionary: I knew I wanted […]

in Software | 199 Words

Word Jumble Game: Part 1

For a recent Regular Expressions Tech Talk at Wharton, I wrote a Word Jumble game.  I will be describing the game and some of the key concepts used in making the game. Here’s the github repo. The premise of the game is to transform one word into another by replacing a single letter in the […]

in Software | 238 Words

Bubble Breaker Using Canvas!

I wanted to try out some canvas element functionality, given that I have a feeling it will steal a lot of Flash’s thunder. I whipped up a bubble-breaker game (the mechanic should be very familiar to you) in a few hours. Enjoy the demo! I may do a quick write up at a later point. […]

in Programming, Software | 97 Words

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