Jamie Ly

Jamie Ly

Developer, student, person

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game development

There are 6 posts tagged game development.

Setting up a MonoGame Mac Application with Xamarin Studio

Intro I wanted to try out the MonoGame framework, which allows for creating cross-platform games based on the XNA API. It wasn’t straightforward for me to run a Mac example (on OS X Mountain Lion). There were a number of steps I had to go through to get things working, including combing through forum posts. […]

in Software | 408 Words

Tetris Attack ClojureScript Update – Performance Update

Intro See my previous posts about a Tetris Attack implementation in ClojureScript. The game (as of tag v1.0.3) runs decently on my MacBook Air running Chrome 26. In FireFox 18, the game kind of crawls. Let’s try to figure out the problem. I’ll be looking at project tag v1.0.3. Open Chrome DevTools. Navigate to the […]

in Software | 639 Words

Tetris Attack ClojureScript Update – Garbage Blocks

In this v1.0.3 update to Tetris Attack Clojurescript, I implemented Garbage Blocks. In Tetris Attack, Garbage Blocks are dropped onto your playing field when your opponent makes a match. The dimensions of the block depend on the nature of your opponent’s match, whether it was a combo or a chain match. For now, I’ve implemented […]

in Software | 185 Words

ClojureScript – Tetris Attack

Intro Having completed a simple implementation of the game Breakout in Clojure, I decided my next Clojure project should be doing something with ClojureScript. Not only would it provide an opportunity to continue Clojure practice, but I’d be able to leverage existing knowledge I have about JavaScript (probably the language I am most familiar with), […]

in Software | 699 Words

Updating an old Flash project

In 2004, I wrote an implementation of Tetris in ActionScript 2 using Flash MX. I had thought the source code lost until just a few months ago. Upon finding that source, I immediately uploaded it to Github. Not too long afterwards, I tried to upon the .fla in the most recent version of Flash, without […]

in Software | 514 Words

iOS App: Bunny Matcher

Introduction I recently finished a game for iOS called Bunny Matcher. This will probably be my last iOS app for awhile, as I want to do more Android development. I’m also ramping up with my new job doing iOS development, so I get plenty of practice with Objective-C every day. Bunny Matcher has the same […]

in Software | 1,570 Words

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