Jamie Ly

Jamie Ly

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unity

There are 3 posts tagged unity.

Pathfinding – Hide and Seek Game

Intro For the last assignment for CIS564, we created a simple tag/hide-and-seek game using path-finding, and the behavioral steering from the last assignment. A* A* (A-star) is a path-finding algorithm which finds an optimal path between two nodes given a cost function which yields the distance from the start and a good heuristic estimating the […]

in School, Software | 832 Words

Behavioral Animation Project

My most recent assignment for the Game Design class I’m taking is to implement some behavioral animation steering behaviors. The task was to implement steering behaviors such as: seek, flee, separation, avoid, follow the leader, and flocking. We were provided a framework featuring Lenguin characters and a menu like this: and entry points to call […]

in Software | 344 Words

Space Invaders Using Unity

I don’t have much time for a post, so I just wanted to post an assignment I completed for CIS 564 – Game Design, which was to implement a classic game using the Unity Game Engine. Source is available upon request, and here’s a link to the a web version (Unity Player is required). It […]

in Programming Tools | 120 Words

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